Did you ever wonder about a place where people go when they dream? Step into a mystical realm, where dreams materialize, a place protected by the ethereal Guardian of Dreams from the haunting clutches of Nightmares, assuring the dreamer’s gentle awakening and untroubled rest. 

Dreaming is a 2-D pixel interactive game where players can play as Tala – one of the Guardian of Dreams, in upholding serenity and equilibrium within the enigmatic Realm of Dreams.

Development log

Comments

Log in with itch.io to leave a comment.

Nice job on this -- I played this to the ghost boss. I liked the mix of palettes in different levels here, and among your creations I liked the black walking enemies especially.  The level transitions and music are great, and the opening image gave me 1930s animation vibes.  The difficulty ramped up in a nice way, too, though it was tough love to have to replay all three levels to get a few lives against the difficult boss.  Classic games were sometimes like that, though!  I also liked how you created a story around your gameplay without it being too intrusive.  The several UI elements work well, too.

Some hopefully helpful feedback: (1). I would try to make your pixel sizes uniform.  It looks like perhaps you resized some of your sprites and other art such that the pixels are a variety of different sizes on a single screen.  Some players find that this creates a hodge-podgy look, even where the art is otherwise great. (2).  My whole first level was just blackness with trees and characters (image below); it looks from your dev log that this was meant to be a forest scene.  Similarly, at the end of level three, the whole screen becomes black at the end and I just had to jump and attack to get to the end (image below).  I'm on Firefox on a Mac.  (3) When the player lands, she appears to go through the ground and then reappear back up on the ground.  Perhaps your collision detection parameters need to be adjusted?

Nice job!


Hello! Thank you for the wonderful feedback you have given us! This is our very first game we've made as a students, and those feedback of yours are really helpful. We think that you might want to try it on a different browser or OS, like using Microsoft Edge on Windows, to fully enjoy the game... As a newbie to game development, compatibility to different devices, uniform pixel sizes, and other improvements are what we've learned from yours, so thanks a lot for the support!


(P.S.: Sorry for late reply)

Wow, this is a great game for it being your first one!  I can see all the care that went into it.  I tried it on Windows/Chrome and Mac/Safari and the full artwork was there for the first level -- I like the forest artwork as well!  One other thought that I forgot to add last time: you might look into implementing "coyote time," which many players expect for platformers, especially if there are precise jumps  (I remember a few of those in this game).  Nice job!